Animated
The Animated
library is designed to make
animations fluid, powerful, and easy to build and
maintain. Animated
focuses on declarative
relationships between inputs and outputs, with
configurable transforms in between, and simple
start
/stop
methods to control
time-based animation execution.
The simplest workflow for creating an animation is to
create an Animated.Value
, hook it up to one
or more style attributes of an animated component, and
then drive updates via animations using
Animated.timing()
:
Animated.timing(
// Animate value over time
this.state.fadeAnim, // The value to drive
{
toValue: 1, // Animate to final value of 1
},
).start(); // Start the animation
Refer to the
Animations
guide to see additional examples of
Animated
in action.
Overview
There are two value types you can use with
Animated
:
-
Animated.Value()
for single values -
Animated.ValueXY()
for vectors
Animated.Value
can bind to style properties
or other props, and can be interpolated as well. A single
Animated.Value
can drive any number of
properties.
Configuring animations
Animated
provides three types of animation
types. Each animation type provides a particular animation
curve that controls how your values animate from their
initial value to the final value:
-
Animated.decay()
starts with an initial velocity and gradually slows to a stop. -
Animated.spring()
provides a simple spring physics model. -
Animated.timing()
animates a value over time using easing functions.
In most cases, you will be using timing()
. By
default, it uses a symmetric easeInOut curve that conveys
the gradual acceleration of an object to full speed and
concludes by gradually decelerating to a stop.
Working with animations
Animations are started by calling start()
on
your animation. start()
takes a completion
callback that will be called when the animation is done.
If the animation finished running normally, the completion
callback will be invoked with
{finished: true}
. If the animation is done
because stop()
was called on it before it
could finish (e.g. because it was interrupted by a gesture
or another animation), then it will receive
{finished: false}
.
this.animateValue.spring({}).start(({finished}) => {
if (finished) {
console.log('Animation was completed');
} else {
console.log('Animation was aborted');
}
});
Using the native driver
By using the native driver, we send everything about the animation to native before starting the animation, allowing native code to perform the animation on the UI thread without having to go through the bridge on every frame. Once the animation has started, the JS thread can be blocked without affecting the animation.
You can use the native driver by specifying
useNativeDriver: true
in your animation
configuration. See the
Animations
guide to learn more.
Animatable components
Only animatable components can be animated. These special components do the magic of binding the animated values to the properties, and do targeted native updates to avoid the cost of the react render and reconciliation process on every frame. They also handle cleanup on unmount so they are safe by default.
-
createAnimatedComponent()
can be used to make a component animatable.
Animated
exports the following animatable
components using the above wrapper:
Animated.Image
Animated.ScrollView
Animated.Text
Animated.View
Composing animations
Animations can also be combined in complex ways using composition functions:
-
Animated.delay()
starts an animation after a given delay. -
Animated.parallel()
starts a number of animations at the same time. -
Animated.sequence()
starts the animations in order, waiting for each to complete before starting the next. -
Animated.stagger()
starts animations in order and in parallel, but with successive delays.
Animations can also be chained together simply by setting
the toValue
of one animation to be another
Animated.Value
. See
Tracking dynamic values
in the Animations guide.
By default, if one animation is stopped or interrupted, then all other animations in the group are also stopped.
Combining animated values
You can combine two animated values via addition, multiplication, division, or modulo to make a new animated value:
Interpolation
The interpolate()
function allows input
ranges to map to different output ranges. By default, it
will extrapolate the curve beyond the ranges given, but
you can also have it clamp the output value. It uses
linear interpolation by default but also supports easing
functions.
Read more about interpolation in the Animation guide.
Handling gestures and other events
Gestures, like panning or scrolling, and other events can
map directly to animated values using
Animated.event()
. This is done with a
structured map syntax so that values can be extracted from
complex event objects. The first level is an array to
allow mapping across multiple args, and that array
contains nested objects.
For example, when working with horizontal scrolling
gestures, you would do the following in order to map
event.nativeEvent.contentOffset.x
to
scrollX
(an Animated.Value
):
onScroll={Animated.event(
// scrollX = e.nativeEvent.contentOffset.x
[{ nativeEvent: {
contentOffset: {
x: scrollX
}
}
}]
)}
Methods
Configuring animations
Combining animated values
Composing animations
Handling gestures and other events
Others
Properties
Reference
Methods
decay()
Animated.decay(value, config);
Animates a value from an initial velocity to zero based on a decay coefficient.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
value | AnimatedValue or AnimatedValueXY | Yes | Value to animate. |
config | object | Yes | See below. |
Config is an object that may have the following options:
-
velocity
: Initial velocity. Required. -
deceleration
: Rate of decay. Default 0.997. -
isInteraction
: Whether or not this animation creates an "interaction handle" on theInteractionManager
. Default true. -
useNativeDriver
: Uses the native driver when true. Default false.
timing()
Animated.timing(value, config);
Animates a value along a timed easing curve. The
Easing
module has tons of predefined curves, or you can use your
own function.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
value | AnimatedValue or AnimatedValueXY | Yes | Value to animate. |
config | object | Yes | See below. |
Config is an object that may have the following options:
-
duration
: Length of animation (milliseconds). Default 500. -
easing
: Easing function to define curve. Default isEasing.inOut(Easing.ease)
. -
delay
: Start the animation after delay (milliseconds). Default 0. -
isInteraction
: Whether or not this animation creates an "interaction handle" on theInteractionManager
. Default true. -
useNativeDriver
: Uses the native driver when true. Default false.
spring()
Animated.spring(value, config);
Animates a value according to an analytical spring model
based on
damped harmonic oscillation. Tracks velocity state to create fluid motions as the
toValue
updates, and can be chained together.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
value | AnimatedValue or AnimatedValueXY | Yes | Value to animate. |
config | object | Yes | See below. |
config
is an object that may have the
following options.
Note that you can only define one of bounciness/speed, tension/friction, or stiffness/damping/mass, but not more than one:
The friction/tension or bounciness/speed options match the spring model in Facebook Pop, Rebound, and Origami.
-
friction
: Controls "bounciness"/overshoot. Default 7. tension
: Controls speed. Default 40.-
speed
: Controls speed of the animation. Default 12. -
bounciness
: Controls bounciness. Default 8.
Specifying stiffness/damping/mass as parameters makes
Animated.spring
use an analytical spring
model based on the motion equations of a
damped harmonic oscillator. This behavior is slightly more precise and faithful to
the physics behind spring dynamics, and closely mimics the
implementation in iOS's CASpringAnimation primitive.
-
stiffness
: The spring stiffness coefficient. Default 100. -
damping
: Defines how the spring’s motion should be damped due to the forces of friction. Default 10. -
mass
: The mass of the object attached to the end of the spring. Default 1.
Other configuration options are as follows:
-
velocity
: The initial velocity of the object attached to the spring. Default 0 (object is at rest). -
overshootClamping
: Boolean indicating whether the spring should be clamped and not bounce. Default false. -
restDisplacementThreshold
: The threshold of displacement from rest below which the spring should be considered at rest. Default 0.001. -
restSpeedThreshold
: The speed at which the spring should be considered at rest in pixels per second. Default 0.001. -
delay
: Start the animation after delay (milliseconds). Default 0. -
isInteraction
: Whether or not this animation creates an "interaction handle" on theInteractionManager
. Default true. -
useNativeDriver
: Uses the native driver when true. Default false.
add()
Animated.add(a, b);
Creates a new Animated value composed from two Animated values added together.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
a | AnimatedValue | Yes | Operand. |
b | AnimatedValue | Yes | Operand. |
divide()
Animated.divide(a, b);
Creates a new Animated value composed by dividing the first Animated value by the second Animated value.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
a | AnimatedValue | Yes | Operand. |
b | AnimatedValue | Yes | Operand. |
multiply()
Animated.multiply(a, b);
Creates a new Animated value composed from two Animated values multiplied together.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
a | AnimatedValue | Yes | Operand. |
b | AnimatedValue | Yes | Operand. |
modulo()
Animated.modulo(a, modulus);
Creates a new Animated value that is the (non-negative) modulo of the provided Animated value.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
a | AnimatedValue | Yes | Operand. |
modulus | AnimatedValue | Yes | Operand. |
diffClamp()
Animated.diffClamp(a, min, max);
Create a new Animated value that is limited between 2
values. It uses the difference between the last value so
even if the value is far from the bounds it will start
changing when the value starts getting closer again.
(value = clamp(value + diff, min, max)
).
This is useful with scroll events, for example, to show the navbar when scrolling up and to hide it when scrolling down.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
a | AnimatedValue | Yes | Operand. |
min | number | Yes | Minimum value. |
max | number | Yes | Maximum value. |
delay()
Animated.delay(time);
Starts an animation after the given delay.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
time | number | Yes | Delay in milliseconds. |
sequence()
Animated.sequence(animations);
Starts an array of animations in order, waiting for each to complete before starting the next. If the current running animation is stopped, no following animations will be started.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
animations | array | Yes | Array of animations. |
parallel()
Animated.parallel(animations, [config]);
Starts an array of animations all at the same time. By
default, if one of the animations is stopped, they will
all be stopped. You can override this with the
stopTogether
flag through
config
.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
animations | array | Yes | Array of animations. |
config | object | No |
An object with a stopTogether key
(boolean).
|
stagger()
Animated.stagger(time, animations);
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
time | number | Yes | Delay in milliseconds. |
animations | array | Yes | Array of animations. |
loop()
Animated.loop(animation, [config]);
Loops a given animation continuously, so that each time it
reaches the end, it resets and begins again from the
start. Will loop without blocking the UI thread if the
child animation is set to
useNativeDriver: true
. In addition, loops can
prevent VirtualizedList
-based components from
rendering more rows while the animation is running. You
can pass isInteraction: false
in the child
animation config to fix this.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
animation | animation | Yes | Animation to loop. |
config | object | No | See below. |
Config is an object that may have the following options:
-
iterations
: Number of times the animation should loop. Default-1
(infinite).
event()
Animated.event(argMapping, [config]);
Takes an array of mappings and extracts values from each
arg accordingly, then calls setValue
on the
mapped outputs. e.g.
onScroll={Animated.event(
[{nativeEvent: {contentOffset: {x: this._scrollX}}}],
{listener: (event) => console.log(event)}, // Optional async listener
)}
...
onPanResponderMove: Animated.event([
null, // raw event arg ignored
{dx: this._panX}, // gestureState arg
{listener: (event, gestureState) => console.log(event, gestureState)}, // Optional async listener
]),
Parameters:
Name | Type | Required | Description |
---|---|---|---|
argMapping | array | Yes | Array of mappings. |
config | object | No | See below. |
Config is an object that may have the following options:
listener
: Optional async listener.-
useNativeDriver
: Uses the native driver when true. Default false.
createAnimatedComponent()
createAnimatedComponent(component);
Make any React component Animatable. Used to create
Animated.View
, etc.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
component | component | Yes | React component |
attachNativeEvent()
attachNativeEvent(viewRef, eventName, argMapping);
Imperative API to attach an animated value to an event on
a view. Prefer using Animated.event
with
useNativeDrive: true
if possible.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
viewRef | any | Yes | View reference. |
eventName | string | Yes | Event name. |
argMapping | array | Yes | Array of mappings. |
forkEvent()
Animated.forkEvent(event, listener);
Advanced imperative API for snooping on animated events that are passed in through props. Use values directly where possible.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
event | event or function | Yes | Event. |
listener | function | Yes | Handler. |
unforkEvent()
Animated.unforkEvent(event, listener);
Advanced imperative API for snooping on animated events that are passed in through props. Use values directly where possible.
Parameters:
Name | Type | Required | Description |
---|---|---|---|
event | event or function | Yes | Event. |
listener | function | Yes | Handler. |
Properties
Value
Standard value for driving animations.
Type |
---|
AnimatedValue
|
ValueXY
2D value class for driving 2D animations, such as pan gestures.
Type |
---|
AnimatedValueXY
|
Interpolation
Exported to use the Interpolation type in flow.
Type |
---|
AnimatedInterpolation |
Node
Exported for ease of type checking. All animated values
derive from this class. See AnimatedNode.js
.
Type |
---|
AnimatedNode |